﻿Shader "Learn/SimpleShader"
{
 
    SubShader
    {
      
        Pass
        {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            
            float4 vert (float4 v:POSITION):SV_POSITION
            {
                return UnityObjectToClipPos(v);
            }

            fixed4 frag () : SV_Target
            {
               return fixed4(1.0,1.0,1.0,1.0);
            }
            ENDCG
        }
    }
}
